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Coding

Let's create a new project with the following command:

cargo new escrow --lib

We should include the required dependencies in the Cargo.toml file and generate the build.rs and rust-toolchain.toml files (similar to the hello-world lesson).

Our program must store several states to execute the logic correctly. These states include the addresses of the buyer and seller, the product price and the transaction state.

  1. AwaitingPayment: the seller listed an item for sale, but the buyer hasn't sent funds yet;
  2. AwaitingDelivery: the buyer transferred the funds to the smart contract, and the seller sent the product;
  3. Closed: The buyer confirmed the delivery, and the seller received the funds.

Let's define these states in an enum:

pub enum EscrowState {
AwaitingPayment,
AwaitingDelivery,
Closed,
}

Next, let’s define the structure to store all necessary states:

pub struct Escrow {
seller: ActorId,
buyer: ActorId,
price: u128,
state: EscrowState,
}

We also need a dynamic global variable to change during the contract execution. We'll use the static mut construct for this:

static mut ESCROW: Option<Escrow> = None;

The ESCROW value remains None until we initialize the program.

Once we initialize the program, we'll fill the Escrow structure with information, causing ESCROW to transition to Some(Escrow).

Here's the full code with a minimal Gear smart contract structure:

src/lib.rs
#![no_std]
use gstd::{msg, ActorId, prelude::*};

pub enum EscrowState {
AwaitingPayment,
AwaitingDelivery,
Closed,
}

pub struct Escrow {
pub seller: ActorId,
pub buyer: ActorId,
pub price: u128,
pub state: EscrowState,
}

static mut ESCROW: Option<Escrow> = None;

#[no_mangle]
extern "C" fn handle() {}

#[no_mangle]
extern "C" fn init() {}

Build the project with the cargo build --release command. Ensure everything works.

We'll then describe and write the init function.

The InitEscrow message payload defines the initialization process. This structure must implement the Encode and Decode traits to encode and decode data and the TypeInfo trait to read the state.

#[derive(Encode, Decode, TypeInfo)]
pub struct InitEscrow {
pub seller: ActorId,
pub buyer: ActorId,
pub price: u128,
}

In the init function, we'll define the addresses of the Buyer and Seller, along with the product price.

We'll then load the message by utilizing msg::load() and decode it using the InitEscrow structure.

Next, we'll create a new Escrow structure with the provided information and assign the state as EscrowState::AwaitingPayment. Finally, we'll set ESCROW as Some(escrow).

Let's load the message in the init function and define the contract state:

src/lib.rs
#[no_mangle]
extern "C" fn init() {
let init_config: InitEscrow = msg::load()
.expect("Error in decoding `InitEscrow`");
let escrow = Escrow {
seller: init_config.seller,
buyer: init_config.buyer,
price: init_config.price,
state: EscrowState::AwaitingPayment,
};
unsafe { ESCROW = Some(escrow) };
}

Next, we'll implement the escrow contract logic to handle the following messages:

  1. Upon receiving funds from the buyer, the escrow contract validates the following:

    • Escrow state: It must be in the AwaitingPayment state.
    • Sender's address: It must match the buyer's address.
    • Attached funds: They should be equal to the product price.

    Once validated, the contract updates the escrow state to AwaitingDelivery and sends a confirmation message regarding the successful fund deposit.

  2. When the buyer confirms the receipt of the goods, the escrow contract verifies the following:

    • Escrow state: It must be in the AwaitingDelivery state.
    • Sender's address: It must match the buyer's address.

Then, the contract sets the escrow state to Closed, sends funds to the seller, and sends the reply about successful escrow closure.

Great! Now, we need to declare the enums for incoming and outgoing messages, methods for Escrow structure, and implement the handle function.

src/lib.rs
#[derive(Encode, Decode, TypeInfo)]
pub enum EscrowEvent {
FundsDeposited,
DeliveryConfirmed,
}

impl Escrow {
fn deposit(&mut self) {}
fn confirm_delivery(&mut self) {}
}

#[no_mangle]
extern "C" fn handle() {
let action: EscrowAction = msg::load()
.expect("Unable to decode `EscrowAction`");
let escrow: &mut Escrow = unsafe {
ESCROW
.as_mut()
.expect("The contract is not initialized")
};
match action {
EscrowAction::Deposit => escrow.deposit(),
EscrowAction::ConfirmDelivery => escrow.confirm_delivery(),
}
}

Let's implement the deposit method:

  • We'll confirm the contract state equals the AwaitingDelivery (for this, we have to add #[derive(Debug, PartialEq, Eq)] above the EscrowState enum):

    assert_eq!(
    self.state,
    EscrowState::AwaitingPayment,
    "State must be `AwaitingPayment`"
    );
  • Then, verify the sender account by utilizing the msg::source() function from the gstd library to acquire the ActorId of the account currently processing the message.

    assert_eq!(
    msg::source(),
    self.buyer,
    "The message sender must be a buyer"
    );
  • To check the attached funds, which retrieves the value attached to the message under processing, we use the msg::value() function from the gstd library):

    assert_eq!(
    msg::value(),
    self.price,
    "The attached value must be equal to set price"
    );
  • Finally, we'll change the escrow state and send a reply message:

    self.state = EscrowState::AwaitingDelivery;
    msg::reply(EscrowEvent::FundsDeposited, 0)
    .expect("Error in reply EscrowEvent::FundsDeposited");