Program with Delayed Message
Let's revise the program from the previous lesson, incorporating new knowledge about delayed messages.
In this scenario, there are two types of messages:
#[derive(TypeInfo, Encode, Decode, Debug)]
#[codec(crate = gstd::codec)]
#[scale_info(crate = gstd::scale_info)]
pub enum Action{
SendMessage(MessageAction), // action to send a message to the target program
CheckReply, // action to check for a response
}
#[derive(TypeInfo, Encode, Decode, Debug)]
#[codec(crate = gstd::codec)]
#[scale_info(crate = gstd::scale_info)]
pub enum MessageAction {
Hello,
HowAreYou,
MakeRandomNumber{
range: u8,
},
}
#[derive(TypeInfo, Encode, Decode, Debug, PartialEq)]
#[codec(crate = gstd::codec)]
#[scale_info(crate = gstd::scale_info)]
pub enum Event {
Hello,
Fine,
Number(u8),
MessageSent,
MessageAlreadySent,
WrongStatus,
NoReplyReceived,
}
Add ActorId
to msg_ids
to store the address of the message sender.
struct Session {
target_program: ActorId,
msg_ids: (MessageSentId, OriginalMessageId, ActorId),
session_status: SessionStatus,
}
The initialization will then proceed as follows:
#[no_mangle]
extern "C" fn init() {
let target_program = msg::load().expect("Unable to decode Init");
unsafe {
SESSION = Some(Session {
target_program,
msg_ids: (MessageId::zero(), MessageId::zero(), ActorId::zero()),
session_status: SessionStatus::Waiting,
});
}
}
After sending the message to the target program, the proxy program sends a delayed message to itself using msg::send_delayed(exec::program_id(), Action::CheckReply, 0, 3)
, setting a delay of three blocks.
#[no_mangle]
extern "C" fn handle() {
debug!("!!!! HANDLE !!!!");
debug!("Message ID: {:?}", msg::id());
let action: Action = msg::load().expect("Unable to decode ");
debug!("Message payload: {:?}", action);
let session = unsafe { SESSION.as_mut().expect("The session is not initialized") };
match action {
Action::SendMessage(message_action) => {
if session.session_status == SessionStatus::Waiting {
debug!("HANDLE: Action::SendMessage and SessionStatus::Waiting");
let msg_id = msg::send(session.target_program, message_action, 0)
.expect("Error in sending a message");
debug!("HANDLE: SessionStatus::MessageSent");
session.session_status = SessionStatus::MessageSent;
session.msg_ids = (msg_id, msg::id(), msg::source());
msg::send_delayed(exec::program_id(), Action::CheckReply, 0, 3)
.expect("Error in sending a message");
msg::reply(Event::MessageSent, 0).expect("Error in sending a reply");
} else {
debug!("HANDLE: Event::WrongStatus");
msg::reply(Event::WrongStatus, 0).expect("Error in sending a reply");
}
}
Action::CheckReply => {
debug!("HANDLE: Action::CheckReply");
if session.session_status == SessionStatus::MessageSent && msg::source() == exec::program_id() {
debug!("HANDLE: No response was received");
msg::send(session.msg_ids.2, Event::NoReplyReceived, 0).expect("Error in sending a message");
debug!("HANDLE: SessionStatus::Waiting");
session.session_status = SessionStatus::Waiting;
}
}
}
debug!("HANDLE: END");
}
Upon receiving the Action::CheckReply
message, the handler will review the session's status. If the message originated from the program itself and the status is Status::Sent
, a notification will be sent to the sender to report the absence of a response message.
Moving to the handle_reply()
function:
#[no_mangle]
extern "C" fn handle_reply() {
debug!("HANDLE_REPLY");
let reply_to = msg::reply_to().expect("Failed to query reply_to data");
let session = unsafe { SESSION.as_mut().expect("The session is not initialized") };
if reply_to == session.msg_ids.0 && session.session_status == SessionStatus::MessageSent {
let reply_message: Event = msg::load().expect("Unable to decode `Event`");
debug!("HANDLE_REPLY: SessionStatus::ReplyReceived {:?}", reply_message);
session.session_status = SessionStatus::ReplyReceived(reply_message);
}
}